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Modular Computer Awareness Programme (Module 1-8)

 

Modular Computer Awareness Programme

 

Generally, schools may allocate special periods for the Computer Awareness Programme and / or preferably integrate it into the appropriate learning areas. The learning activities suggested in the Programme make use of IT tools and resources currently available in primary schools. For more able students, enrichment units / modules are suggested to cater for their needs. It is hoped that the proposed learning objectives and activities can help schools to design their own school-based IT learning programmes. The titles of the modules are listed below:-

 

* Joy to the Computer World

* Drawing with a Computer

* Writing with a Computer

* Using the Internet

* Word Processing

* Calculation and Charting with Spreadsheet

* Using E-mail

* Learning to control a Computer through Logo

* Using Scratch in learning programming

* Using App Inventor in learning programming

* Using Scratch to develop students’ coding capability- Simulation package for the cat to find the mouse

* Using Scratch to develop students’ coding capability- Simulation package for clean recycling

* Learning Programming Concepts through Unplugged Activities

 

 

Computer Awareness Programme (Module 1) - Joy to the Computer World (Applicable to Key Stage 1 and 2)

Learning Objectives
Examples of Activities
●  

Recognize the needs and uses of IT in daily life;

-  

Discuss and design an agreement in using the computers.

●  

Understand the basic functions of input, output and storage devices such as monitor, keyboard, mouse, speaker, hard disk, CD drive, scanner and printer;

-  

Collect daily life examples on how computers work for us.

●  

Acquire intuitively the ideas of how computer works;

-  

View animation to understand the computer system.

●  

Acquire mouse skills such as move, click, double click and drag & drop;

-  

Use multimedia tools such as CD drive to listen to music and see films etc.

●  

Operate computer systems in Windows environment and get familiar with the menu bar, cursor, icon, etc.;

-  

Use the ‘sound recorder’ to record and play recorded conversation.

●  

Observe the DOs and DON’Ts in using the computer;

-  

Understand how computers work through stories or metaphors.

●  

Aware of future development of IT.

-  

Practise mouse skills through playing computer games.

*  

Know the use of the right button of the mouse.

-  

Through stories or metaphors, understand how to use computer properly so as to maintain the normal operations of computers and to take care of the user’s health in using computers.

  

 

● Core   * Enrichment

-

Explore the future applications of IT in various places such as at home, at hospital, at school, etc.

   -  

Collect information on the development of IT and predict the future IT community.

   -  

Visit the Science Museum or IT-related exhibitions.

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 2) - Drawing with a Computer (Applicable to Key Stage 1 and 2 )

Learning Objectives
Examples of Activities
●  

Draw pictures with freehand drawing and eraser tools of Paintbrush;

-  

Design a T-shirt -with freehand drawing.

●  

Use common drawing tools such as cut, copy and paste, fill color and spray color;

-  

Build up patterns by using different shape objects.

●  

Learn how to edit, save and print a picture file;

-  

Design and print an invitation card, birthday or Christmas card.

●  

Handle text in pictures.

-  

Collect items that have logos and design pupils’ own logo with words.

*  

Browse relevant websites or CD-ROMs provided by teachers;

-  

Design and print a poster.

*  

Learn image-handling skills such as rotation, twisting, shearing, etc.

Browse world-famous drawings and paintings from websites or CD-ROMs provided by teachers.

 

 

● Core   * Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 3) - Writing with a computer (Applicable to Key Stage 1)

Learning Objectives
Examples of Activities
●  

Familiarize with the keyboard layout and acquire the keyboard skills;

-  

Acquire keyboard skills through playing computer games such as letter hunting games.

●   Input Chinese characters with the aid of a handwriting recognition device; -  

Write a short message to a classmate to invite him/her to a birthday party by using a handwriting recognition device.

●  

Use the features of word processing software, such as delete, insert, align, underline, print preview, etc.,

   
●  

Save documents and retrieve existing documents.

 

 

*   Polish the appearance of documents by using more formatting features.  

 

 

● Core   * Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 4) - Using the Internet (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
●   Know briefly what Internet and electronic mail are and some of their usage; -   Browse the Internet using URL provided by teachers.
●   Connect to the Internet and browse information using a browser; -   Browse the Internet through hyperlinks set by websites.
●   Use of bookmark; -   Browse the Internet by topics.
●   Search relevant information on a particular topic; -   Search, download and print information on a particular topic.
●   Download and print information; -   Carry out projects, e.g. Water supply in Hong Kong by selecting relevant information from the Internet. Students may present their findings orally or by a written report.
●   Raise the awareness of legal issues and develop positive ethical behaviour when using the Internet. -   Discuss the legal, social and ethical issues of IT in class.
*   Search information by using search engines;  

 

*   Know the function of newsgroup.  

 

 

● Core   * Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 5) - Word Processing (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
●  

Learn to use the features of word processing software such as font styles, text colour, emphasizing tools, tabs, indentation, spell-check, embedding clip-arts, adjusting paper orientation, etc.;

-  

Write a notice to be posted in the computer room to remind classmates that eating and drinking are not allowed.

●  

Know about different Chinese input methods and able to input Chinese characters through the keyboard;

-   Write an advertisement and post it on the class notice board.
*  

Insert other objects such as special characters into a document;

-  

Write a short presentation on an interesting topic.

*  

Use table format;

-  

Design a poster for a charity activity such as donation or voluntary work.

*   Prepare more attractive text documents by using more formatting and artistic tools such as WordArt.   

 

 

● Core   * Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 6) - Calculation and Charting with Spreadsheet (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
●  

Recognize the needs of using spreadsheet in daily life;

-  

Collect examples on the use of spreadsheet in daily life.

●   Present numerical data in table form; -  

Produce a table to record the weather of a week (may include rainfall, humidity, the highest and lowest temperature), or personal data of the class (may include weight, height, age and sex). Find the maximum, minimum, total and average of the data collected.

●   Handle simple calculation such as sum and average; -  

Calculate the sum and the average score of different Houses/Classes on Sports Day.

●   Use simple formulae for calculation; -  

Use various charts to present the scores of Inter-class competitions.

●   Present numerical data using pie charts, line charts and bar charts.    
*  

Change the appearance of worksheets;

   
*   Present numerical data in different formats;    
*  

Polish the appearance of graph. Learners may use title and legends, depending on the requirements of the graph;

   
*  

Use simple sorting features.

    
 

● Core   * Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 7) - Using E-mail (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
*  

Understand e-mail;

-   Send a mail to say 'Hello' to your classmate and ask him/her to suggest an activity after lesson.
*   Create, send, read, reply, forward and print a mail; -   Read, print and forward the mail your classmate just sent to you to another classmate and send a reply back to your classmate.
*   Manipulate e-mail with attachment; -   Invite students to join a birthday party using e-mail.
*   Send an e-mail to a group of recipients. Learners may use address book or mailing list; -   Send an e-mail to a classmate with an attachment.
*   Save and delete an e-mail; Send an e-mail to some classmates and save all received replies.
*  

Develop correct attitudes in communicating via e-mail;

    
*   Know other means of telecommunication such as online chatting and video conferencing.     
 

* Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 8) - Learning to control a Computer through Logo (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
*   Develop logical thinking skills and problem-solving skills through Logo; -  

Draw circles, rectangles and polygons of different sizes.

*  

Understand the concepts of computer instruction and programming through Logo;

-   Draw a chessboard.
*   Know how to control the “turtle” to draw simple figures. -   Create patterns that cannot be easily drawn by using other graphical software packages such as paintbrush.
*  

Able to use the REPEAT command and Logo procedures to draw simple shapes such as triangle, square, rectangle and polygon;

-   Try to draw interesting figures by using the REPEAT command with various combinations of FD, RT and LT commands.
*   Able to draw some simple regular shapes such as a star. -   Control the roamer (the robotic turtle that can walk and draw on the floor) to go through a maze on the floor.
 

* Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 8A) - Using Scratch in learning programming (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
*   Develop logical thinking skills and problem-solving skills through Scratch; -   Draw circles, rectangles and polygons of different sizes.
*   Understand the concepts of computer instruction and programming through Scratch; -  

Draw a chessboard.

*   Know how to make use of Scratch to draw simple figures. -   Create patterns that cannot be easily drawn by using other graphical software packages such as paintbrush.
*   Able to use the repeat command and procedures to draw simple shapes such as triangle, square, rectangle and polygon; -   Try to draw interesting figures by using the repeat command with various combinations of forward, right turn and left turn commands.
*   Able to draw some simple regular shapes such as a star.     
 

* Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 8B) - Using App Inventor in learning programming (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
*   Understanding interface of programming tool; -  

Find out different types of programming components and their Visual Programming Language command;

*   Know how to use buttons and text labels; -  

Write a program to show pictures with sound and vibration function;

*  

Know how to write programs to operate pictures, sound and vibration function;

-   Write a program with multi-screen and data exchange function;
*  

Know how to write programs to operate; multi-screen and data exchange;

-   Write a program with animation;
*   Know how to make animation in App Inventor; -   Use tiny database to write a question and answer program.
*   Know how to operate canvas function;  

 

*   Know how to use tiny database.  

 

 

* Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

 

Computer Awareness Programme (Module 8C1) - Using Scratch to develop students’ coding capability- Simulation package for the cat to find the mouse (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
*   Understand simple programming principles, including, "broadcast" and "When I received" instructions , control flow statement ("if", "else") through program testing; -   Test the instructions in the “Cat catches mouse” program in activity 1;
*   Understand different results generated from execution of instruction in different location; -  

Modify the program in activity 2;

*  

Find the patterns of the programs by observation and solving the problem;

-   Debug the program in activity 3.
*   Find out the problem of incorrect sequence of instructions by observation and testing.    
 

* Enrichment

 

 

  

Download:

  English Materials  Chinese Materials

 

Computer Awareness Programme (Module 8C2) - Using Scratch to develop students’ coding capability- Simulation package for clean recycling (Applicable to Key Stage 2)

Learning Objectives
Examples of Activities
   Know how to create and save programs in Scratch; -   Using flow control statements to control the disappearance of recyclable things.
  Know how to control the operation between different sprites using sequences, flow control statements and operators; -  

Using broadcast to control the appearance of speaking sentence between different sprites.

*   Know how to use variable to create functions in a game; -   Using flow control statements with suitable operators such that the sprite of envelop could be recycled after cutting the window. 
  Know how to test and debug the programs; - Using variables to create a function for mark addition in a game;
*   Know how to reuse and remix the program in different sprites so as to complete the programme for other sprites. - By reusing and remixing the programs of sprites of paper to complete the programme of the sprite of newspaper.
 

 

 

 

  

Download:

  Chinese Materials (only)  

 

Computer Awareness Programme (Module 8D) - Learning Programming Concepts through Unplugged Activities (Applicable to Key Stage 2 and 3)

Learning Objectives
Examples of Activities
   Understand the concepts of computer programming and input-process-output -   Simulate of computer operations.
   Know about data manipulation in computers -  

Use AND and OR to connect multiple conditions.

 

Understand and use relational and logical operators

-   Present real-life examples in form of IF…THEN… format.
   Understand the concept of iteration - Use looping structure to represent repeating tasks.
  Use algorithms to search for an item from a list -  Apply searching algorithm (e.g. binary search) in number guessing game.
  Use algorithms to sort a list of items - Find the student with highest score in a test.
       
  

Download:

  English Materials  Chinese Materials

 

 

Last revision date: 03 July 2017
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