| Blueprint for Digital Education Development in Primary and Secondary Schools | Teacher | Student |
October 2026
| Date | Course ID | Course Title |
|---|---|---|
| 09/10/2026 | ITED20260483 | Digital Education AI in Education Series - AI Literacy: Building AI-Powered Assessment Data Analysis Workflows from Automated Marking to Personalised Learning Reports (Basic Level) |
September 2026
| Date | Course ID | Course Title |
|---|---|---|
| 05/09/2026 | ITED20260456 | Integrating AI into Learning and Teaching: School Practices and Innovation Project Sharing Session (New) |
| 16/09/2026 | ITED20260455 | Education Bureau x Tencent WeTech Academy “AI for All” Kick-off Ceremony – “Weixin Mini Program Global Innovation Challenge (Hong Kong Regional)” 2026/27 & Tencent Cloud–EdCity Joint Course “AI Literacy and Application Training for Educators” |
| 30/09/2026 - 27/10/2027 | ITED20260473 | Digital Education AI in Education Series - AI Literacy: Using Generative AI to Create Learning Materials (Basic Level) (Online Self-learning Course) |
July 2026
| Date | Course ID | Course Title |
|---|---|---|
| 08/07/2026 | ITED20260366 | Digital Education AI in Education Series - AI Literacy: Effective Use of Prompts and AI Agents to Enhance Learning and Teaching (Basic Level) |
June 2026
| Date | Course ID | Course Title |
|---|---|---|
| 23/06/2026 | QA0020260034 | “AI Leadership” Training: Practical Session – Digital Education Programme Planning Workshop (Secondary and Special Schools (Secondary Section)) |
| 05/06/2026 15/07/2026 | ITED20260293 | Digital Education AI in Education Series - AI Literacy: Using AI to Enhance Innovative Teaching Practices (Taking Secondary Science as an Example) (Basic Level) |
| 15/06/2026 | ITED20260304 | Digital Education AI in Education Series - AI Literacy: Using AI Tools to Develop Web-based Games for Promoting Self-directed Learning (Basic Level) |
| 29/06/2026 | ITED20260344 | Digital Education AI in Education Series - AI Literacy: Enhancing Learning Effectiveness and Information Literacy through AI-Enhanced Gamified Teaching (Case Study of Hong Kong-Macau Cross-border Joint-school Learning Programs) (Basic Level) |